Environment/Props

Environment/Props

Hard Surface Modeling and Digital Scuplting on Props and Environments. Using tools such as Maya, Blender, zBrush, and Unity.

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Textures

Textures

Producing textures through a variety of methods; node based procedural textures, UV Image textures, as well as Poly Paint Textures. Using tools found within Maya, Mental Ray, Blender Cycles, Photoshop, NukeX, and Substance Painter.

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VFX/CGI Work

VFX/CGI Work

Skilled in both After Effects and NukeX. Compositing, roto-scoping, film editing, Lighting and various other special effects.

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