Hard Surface modeling and Digital Sculpting on Props and Environments. Using tools such as Maya, Blender, zBrush, and Unity.

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Produce textures through a variety of methods, node based procedural textures, UV Image textures, as well as Poly Paint Textures. Using tools found within Maya, VRay, Mental Ray, Blender Cycles, Photoshop, NukeX, and Substance Painter.

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VFX Work

Skilled in both After Effects and NukeX. For compositing, roto-scoping, film editing, Lighting and various other special effects.

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