Hard Surface modeling including Digital Sculpting. Using tools such as Maya, Blender, and zBrush.

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Produce textures through a variety of methods, node based procedural textures, UV Image textures, as well as Poly Paint Textures. Using tools found within Maya, VRay, Mental Ray, Blender Cycles, Photoshop, NukeX, and Substance Painter.

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CG & VFX For Film & Video Games

Skilled in both After Effects and NukeX. For compositing, roto-scoping, film editing, Lighting and various other special effects.

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J Ross specializes in Environmental Art/Hard Surface models for use in Video Game Assets, Architectural Visualizations, Product Concept Presentation, Logos, Special Effects in T.V. & more.